Snail Inc Cl A SNAL

$2.17 -0.20 (-8.44%)

Valuation

Market cap
21,225,000
Revenue TTM
$81,230,000
Net income TTM
$-27,240,000
PE ratio
0.00
Forward PE
4.96
Profit margin
-33.53%
Debt to equity
-0.47

Trading

Volume
24,200
Avg volume
97,472
Day's range
$2.10 – $2.36
Shares out
8,956,000
Stochastic %K
12%
Beta
1.27
Analysts
Sell
Price target
$17.50

Price

Company profile

Snail, Inc., together with its subsidiaries, develops and publishes interactive digital entertainment worldwide. It offers games, content, and support played on various platforms, including game consoles, PCs, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. operates as a subsidiary of Olive Wood Global Development Limited.

Industry
Electronic Gaming & Multimedia
Sector
Communication Services
Phone
310 988 0643
Website
https://snail.com
Address
12049 Jefferson Boulevard, Culver City, United States

Latest news

Stocktwits

LiquidOctopus Sep 29, 1:46 AM
$SNAL Since the launch of ASA, Q4 2023 and Q1 2026 were Snail's the peak revenues. When someone says this game is suffering demand loss, I don't think so! Q2 2026 revenue hurt a little bit but if the Genesis and Tides of Fortune launch had hit Q2, the story would have a $30 million dollar plus quarter. Now that's all pushed off to Q3. Tides of Fortune didn't ring as hard as Lost Colony (it's my guess) but I'm feeling like Dragontopia is ringing hard. There is a September 30 content launch, so it's a big quarter: (part of) Dragontopia + (part of) Fantastic Tames + Tides of Fortune + Genesis 1 revenue recognition + unit sales (based on Q3 last year) : ~ $34 million. + Bellwright 1.7 million. And, I can't calculate for Honeycomb or Ark Mobile but there will be some misc. So, I'm getting, at least $35.7 million (+ misc). With a high-degree of confidence, I say to you that this will be Snail's highest revenue quarter since going public.
1 replies
LiquidOctopus Sep 29, 12:42 AM
$SNAL I've been investigating the endurance of the Ark: Survival Ascended. The peak unit sales were approximately 1.4 million units during the first quarter of 2026 alone, marking the highest single-quarter volume the game has achieved since its October 2023 release. So, while Q2 didn't blow your hair back, you have to look at in context.
0 replies
Yingtrader7 Sep 24, 5:46 PM
$SNAL moving just like a
0 replies
Yingtrader7 Sep 22, 7:54 PM
$SNAL this is looking good so is my $GIGM
0 replies
Yingtrader7 Sep 20, 2:43 PM
$GIGM i see we are in the same boat as $SNAL and $CTW ..
0 replies
LiquidOctopus Sep 15, 6:03 PM
$SNAL https://journey.ct.events/view/18aaa415-222d-4af3-b165-59654c928b0e
1 replies
LiquidOctopus Sep 10, 6:46 PM
$SNAL Honeycomb: The World Beyond was yesterday's 2nd highest trending game ... after mega-heavyweight Valheim. The momentum here is very positive. Revenues for this launch will be reported in Q3. It's still an indie game but uptake like this is a big deal. Both for company revenues and Snail's positive reputation as a publisher with development studios.
0 replies
LiquidOctopus Sep 10, 4:37 PM
$SNAL https://www.stocktitan.net/news/SNAL/snail-games-to-present-at-the-h-c-wainwright-28th-annual-global-qtu7j7rhw6zv.html
0 replies